Close
careers

iMedia (ICT)

We want our students to understand and play an active role in the digital world that surrounds them, not to be passive consumers of an opaque and mysterious technology. A sound understanding of ICT concepts will help students see how to get the best from the systems they use, and how to solve problems when things go wrong. In a world full of technology, every school-leaver should have an understanding of ICT and be digitally literate.

ICT at Hermitage Academy is an immersive experience, exposing students to fundamentals such as Microsoft Office, which is an essential tool for most jobs in today's workforce. Creative computing such as image manipulation, website and computer game development, teaches young people how to express their creativity in an informed and responsible way and encourages them to reflect on what they produce and strive for excellence. Finally, computer science concepts such as how computers work and developing coding solutions, using multiple programming languages, to real-world problems, develop critical thinking and problem-solving skills that are essential in future life.

Throughout the key stages, students will encounter a range of software, completing project-based tasks, providing solutions to given scenarios. Students will also be encouraged to think about e-safety and cultural issues of ICT. These include the impact of technology on daily life, the 'digital divide' and globalisation.

As well as following the curriculum, students will be encouraged to read for pleasure, experiencing a diverse range of literature as a platform for exploring new ideas, developing critical thinking skills and learning more about the world around them.

Students enjoy ICT because it is varied, fast-paced and fun. Every student is inspired to believe in their potential and to aim high. Careers within the digital sector are the fastest growing sector today, predictions estimate there will be twice as many jobs than candidates to fill them in the coming years. We have devised our ICT curriculum with this in mind, students acquire a grounding towards knowledge, skills and understanding that a growing number of employers are demanding.

The Computing and ICT department delivers a games development club from October half term where students can learn and practice the skills required to create their own game. 

Curriculum information 

Year

Autumn

Spring

Summer

7

E-Safety 

 

Office skills including email, Teams and online systems use.

E-Safety 

 

Introduction to computer systems including hardware, software, storage devices, networks and network security. 

 

Photoshop, looking at image manipulation in the media and using skills learnt to create an image based on a given scenario.

E-Safety 

 

Scratch, a high-level block-based visual programming language where students learn coding concepts and develop a game based around the classic PONG theme.

8

E-Safety 

 

Intermediate computer systems including binary, sorting algorithms, network topologies, computer logic and data representation.

 

Vector graphics including digital graphic properties, branding and image editing skills.

 

 

E-Safety 

 

Website Developmentincluding pre-production documentation, HTML and use of website creation software.

 

 

 

E-Safety 

 

GameMaker, a high-level visual programming language where students learn coding concepts, basic scripting and develop a maze game of their own theme, similar to that of PAC MAN.

 

9

E-Safety 

 

Python including sequence, selection, iteration and string manipulation.

 

Interactive multimedia products, students design and create a product for a given scenario, including video, sound, and animation.

E-Safety 

 

Image Editing with Photoshop Students will expand their knowledge and skills within Photoshop software and learn how to manipulate images, add layers and add text to create a complex graphic.

E-Safety 

 

Digital Literacy Skills

 

Students will be empowered with knowledge and skills to enable them to be exceptional digital citizens of today’s digital world.

 

10

Unit R097: Interactive digital media

 

Students learn to design and create interactive digital media products for chosen platforms. They will learn to select, edit and repurpose multimedia content of different kinds and create the structure and interactive elements necessary for an effective user experience.

 

On completion of this unit, students will understand interactive digital media products are found across the media industry, in games, websites and apps, learning and knowledge based systems, simulations and in commerce. At the heart of digital media products is a fusion of media rich content including text, images, sounds, video and animation. This content is combined with UX and UI design to create an immersive and engaging environment which can promote, educate, entertain, inform or influence.

 

Unit R097: Interactive digital media

 

Students learn to design and create interactive digital media products for chosen platforms. They will learn to select, edit and repurpose multimedia content of different kinds and create the structure and interactive elements necessary for an effective user experience.

 

On completion of this unit, students will understand interactive digital media products are found across the media industry, in games, websites and apps, learning and knowledge based systems, simulations and in commerce. At the heart of digital media products is a fusion of media rich content including text, images, sounds, video and animation. This content is combined with UX and UI design to create an immersive and engaging environment which can promote, educate, entertain, inform or influence.

 

Unit R093: Creative iMedia in the media industry

 

Students learn about the sectors, products and job roles that form the media industry. They will learn the legal and ethical issues considered and the processes used to plan and create digital media products, as well as how media codes are used within the creation of media products to convey meaning, create impact and engage audiences. Students will learn to choose the most appropriate format and properties for different media products. 

 

On completion of this unit, students will understand that the media industry is vast, covering both traditional and new media sectors and providing work for individual freelance creatives as well as large teams in design houses and multinational companies. Job roles frequently overlap multiple sectors, and products often need to be suitable for more than one kind of output. However, there are common aspects to all media products. Pre-production and planning are vital; saving clients time and money and enabling creatives and designers to charge appropriately for their services.

Products also make use of similar media codes to convey meaning, create impact and engage audiences.

 

11

Unit R094: Visual identity and digital graphics

 

Students learn how to develop visual identities for clients. Applying the concepts of graphic design to create original digital graphics which incorporate your visual identity to engage a target audience. 

 

On completion of this unit, students will understand that identity is a vital component of any business, product or brand. A visual identity communicates values and core principles to the consumer, user or customer. It makes a brand recognisable and helps sell a product or idea to a target audience. Logos, shapes, typography, colour theory and composition are all used to generate visual identities which work across different platforms and media, and user interface and experience are key considerations in the design process.

 

Unit R093: Creative iMedia in the media industry

 

Students learn about the sectors, products and job roles that form the media industry. They will learn the legal and ethical issues considered and the processes used to plan and create digital media products, as well as how media codes are used within the creation of media products to convey meaning, create impact and engage audiences. Students will learn to choose the most appropriate format and properties for different media products. 

 

On completion of this unit, students will understand that the media industry is vast, covering both traditional and new media sectors and providing work for individual freelance creatives as well as large teams in design houses and multinational companies. Job roles frequently overlap multiple sectors, and products often need to be suitable for more than one kind of output. However, there are common aspects to all media products. Pre-production and planning are vital; saving clients time and money and enabling creatives and designers to charge appropriately for their services.

Products also make use of similar media codes to convey meaning, create impact and engage audiences.

Unit R093: Creative iMedia in the media industry

 

Students learn about the sectors, products and job roles that form the media industry. They will learn the legal and ethical issues considered and the processes used to plan and create digital media products, as well as how media codes are used within the creation of media products to convey meaning, create impact and engage audiences. Students will learn to choose the most appropriate format and properties for different media products. 

 

On completion of this unit, students will understand that the media industry is vast, covering both traditional and new media sectors and providing work for individual freelance creatives as well as large teams in design houses and multinational companies. Job roles frequently overlap multiple sectors, and products often need to be suitable for more than one kind of output. However, there are common aspects to all media products. Pre-production and planning are vital; saving clients time and money and enabling creatives and designers to charge appropriately for their services.

Products also make use of similar media codes to convey meaning, create impact and engage audiences.

12

Games Design and Prototyping

 

Students will learn about the key features of computer games and the importance of producing protypes before games are made. Students will then design and code a prototype of their own game which will be presented to key stakeholders. This unit allows students to be very creative and learn valuable industry skills.

Social Media and Digital Marketing

 

This unit looks at digital marketing as a concept and then offers the opportunity to explore the possible impacts, both positive and negative, that may be generated by the use of social media as a digital marketing tool. Students will plan the social media content of a digital marketing campaign to meet identified business objectives.

Fundamentals of IT

 

This examined unit provides students with a broad understanding of how Information technology is used in a range of business settings. It will provide students with a base knowledge of different types of information systems, how to troubleshoot problems, communication protocols and number systems, and how to be an effective IT practitioner.

13

Global Information

 

Information is now an extremely valuable commodity. This unit explains how data is acquired, stored, analysed and used. It provides a detailed understanding of legislation regarding the use of information in the United Kingdom and beyond. Students then learn the principles and applications of data security so that information can be protected.

 

Fundamentals of IT Revision

Application Design

 

In this unit students will explore potential ideas for a new application and develop the fundamental design for it. They will then develop the designs for an application and decide how users will interact with it.

 

Fundamentals of IT and Global Information revision

Fundamentals of IT and Global Information revision

ICT is great as you get to study a wide variety of topics and learn transferable skills. I really enjoy the subject and it enthuses me to want to know more and more.
Year 12 student
I have really enjoyed learning about how technology impacts people’s lives. It is really good being able to use different computer programs in creative ways.
Year 11 student